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Gamified iClicker

Redesigning the iClicker to enhance student participation in lecture-based classes

Product render

Background

Post-pandemic, universities are having difficulty engaging students during in-person courses after a long period of virtual learning. iClickers are commonly used in large lecture-based courses to track student attendance and participation. Current iClicker models are reminiscent of TV remotes, and have an outdated design for modern classrooms and learning needs. For this project, I wanted to redesign the iClicker to incorporate gamification elements to encourage student participation in lecture-based courses.

Form Exploration

Guided by the theme of gamification, I explored forms inspired by fidget toys featuring half-spherical shapes as the focal point. The half-spherical shape allows students to comfortably rest their hands in between questions and aims to keep them actively engaged. 

Storyboard

Final Design

My final design features a large submit button that transmits visual feedback based on if the submitted answer is correct or incorrect, 4 multiple choice answer buttons, an on/off switch and battery light. The intuitive design is simple and free of distractions, and does not require any labeled text. Inspired by the popularity of Kahoot, which displays student's scores and encourages competition, the half-sphere will light up green if the student answers correctly and red if the student answers incorrectly. 

State: correct answer

State: incorrect answer

State: waiting to answer

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